I2A: Subject/Object (notes & research)

Roman wall painting – Pompeii AD70

This seminar/discussion, led by Stuart Hilton, was to consider the ‘inanimate’ or ‘still life’ in the context of exploring animation. The foundational principle of animation remains that it is the illusion of movement created by a series of still images played in rapid succession. Through considering the inanimate, we question what mundane objects mean – to artists? yes. But also, to us as viewers and just as human beings generally. Looking at the image above (a Pompeian still life wall painting (fresco)), we asked what does it mean? Does it mean anything? What does it mean to mean something?

This painting is a detached fresco fragment from the house of Julia Felix in Pompeii – which miraculously survived the eruption of Mount Vesuvius in 79 AD – now housed in the Museo Archeologico Nazionale di Napoli in Naples, Italy — myddoa.com. Frescos were painted directly onto wet plaster, allowing the pigment to fuse into the wall as it dried, with still life (xenia), meaning “hospitality gifts”, being a massive subject of these frescos. They were part of a decorative phase in Pompeii, that showcased social status as well as the cultural sophistication of the owner, and also marked a time when artists were exploring illusionistic realism (in particular, a technique known as trompe-l’œil which is creating the illusion of depth on a two-dimensional surface). Zooming in closer at this painting in particular, the composition and symbolism of the subjects add more context. Glass was a marvel in roman times – a basic yet expensive technology limited to the upper class, thus the glass bowl in the painting is a signifier of wealth. Each fruit carries its own symbolic weight: apples signified the abundance of autumn harvest and were associated with Venus the goddess of love ; Grapes were associated with Bacchus the god of wine, ferocity and revelry, a sign of pleasure and ecstasy ; the white ledge shows the artist’s sensitivity to perspective and shadow.

Now, even with all that in mind, it is still possible to go back to that painting and be incapable of finding “meaning” within it. What we can say is that it is representational. After we consider what it is representing, in the context of the time it was made, we can say that it depicts the pleasures of domestic life of the Roman upper class. It also showcases the artist’s eye for detail. The sensitivity to light and shadow, colour, depth, etc. It exposes the lens through which the artist interprets the subject in front of them. The technical mastery of those paintings as well as the genre of still life ricocheted through history. These excavated ruins validated the movements of the renaissance and baroque era. It showed how beauty can be shown through the depiction of everyday life, not just idealised myths. Suddenly this image of an ordinary bowl of fruits becomes elevated due to inherent meaning. Whether or not it was the intention of those artists, no piece of art lives in a vacuum outside of context. As Stuart Hall puts it “We all write and speak from a particular place and time, from a history and a culture which is specific. What we say is always ‘in context’, positioned.” Art too is positioned; a window into how someone saw and lived their world, or where and why something existed in that world.

The Two Masks, Giorgio de Chirico, 1926
Giorgio de Chirico. The Song of Love. Paris, June-July 1914

Metaphysical art (Pittura Metafisica), was a brief yet influential movement of the early 2oth century, created by artists Giorgio de Chirico and Carlo Carra. This movement used a realist style with odd juxtapositions and compositions too recreate a dreamlike sense of reality. It emerged during the context of the Great War, during which ideas surrounding Freudian psychoanalysis, the subconscious mind, and movements such as Surrealism were also developing. It was a kind of protest against the rationalism of society that contributed to the atrocities of war, by embracing and expressing these irrational and illogical scenes.

In these artworks (like the ones above) recognisable imagery is distorted and misplaced. The familiar becomes convoluted and we scramble to find connections, to understand what it is that we can see. It subsequently makes us question what happens when an artist intentionally fragments the “meaning” of a piece of work in a dreamlike way. Maybe it’s not about a definitive meaning, but a feeling – an experience; the dialogue you enter with your brain as you attempt to make sense of what you are perceiving.

Giorgio Morandi, Still Life, 1948-49
Giorgio Morandi, Still Life, 1952
Giorgio Morandi, Still Life, 1960

Giorgio Morandi (1890-1964) was an Italian painter and printmaker who was inspired by the Metaphysical iconography of Giorgio de Chirico and Carlo Carra and made a series of subtly muted still lifes. He said “I believe nothing is more abstract than reality” — though his painting are of ordinary objects, they begin to take on strange qualities. They seem flat, muddy, and residual forms of what they depict. They have a ghostly and spectral presence in the frame, one that taps into our disillusionment. He also says: “there is a little or nothing new in the world. What matters is the new and different position in which an artist finds himself seeing and considering things of so-called nature and the works that proceeded and interested him“. This is at the core of these kinds of works. It exposes the lens through an artist perceives the world, and in a way the more mundane and insignificant the subject, the clearer we can see their lens. For instance, Morandi’s paintings shows how he saw painting as a meditative and contemplative practice. His meticulously balanced compositions and limited colour palette all speak to the sense of clam and serenity that he viewed these objects in.

Furniture Poetry (2000) by Paul Bush

This movie demonstrates the core principle of animation. Here ordinary objects are transformed when they appear at higher frame rates. It makes still, solid things feel like they are moving, growing, and changing. The most elicitive scene was when the apple and pear interchanged rapidly, which echoed the principle of squash and stretch. Watching the whole movie in class, everyone more or less had an indifferent reaction, however that scene got the most chuckles. I think it speaks to something psychological, when we suddenly begin to see not just movement but elasticity and what that remind us of. There was a sense of character conveyed in that moment. What makes a character? Something emotional responsive it seems. If you can get me to laugh, or cry, or curse at an inanimate object, in that moment, that object was elevated to a level of humanity where I felt I could respond to it.

Still Life (2016) by Mehdi Shiri

Here, objects are curated to take on meaning. This film is shown in vivid colours, fragmented compositions, and ephemeral shots. I interpreted this as a depiction of how memory is constructive, and re-constructive. We remember objects through shapes and colours. This film visualises the process of recollection, when objects become vessels for emotions and meaning rather than mere representation.

What becomes apparent in this film and all the works considered so far is that objects are not inert. their stillness is merely deceptive. Every object holds layers of meaning (whether it be contextual, cultural, personal, historical, etc) that allow it to act as a stand-in for something else. A child’s toy can stand-in as a friend or father-figure; a mug can stand-in for somewhere that you used to live; a glass bowl in Pompeii can stand-in as a sign of wealth. Whether through paint, or motion, the inanimate becomes animated by the meanings we project onto it.

Stems by Ainslie Henderson

The genre of this film is not clear. It mixes documentary, with fantasy; there is an element of reflection shown with how Henderson’s narration is extracted from an interview of some kind where he explains his process:

what I love about stop-motion puppets is that they have this inherent sadness about them […] they’re like little actors that only ever get to play one role […] they have a tiny little life, and then they just go back to being inanimate objects again.

This film shows how he takes found, used, even broken objects and anthropomorphises them, giving them a renewed life. The film shows the process from the selection of objects to the musical sequence of characters and when they, sadly, “go back to being objects again”. Henderson’s hands are not hidden in the animation, rather they are shown articulating the puppets as they move in their sequence. This shows how though the trick of stop-motion and characterisation is revealed it doesn’t make it any less effective. Like with the film ‘Furniture Poetry’ above, these anthropomorphised objects elicit an emotional response from us as human (obviously) viewers. Even for a short span of time, we can feel that sense of sadness once the play finally comes to an end.

For the world to be interesting, you have to be manipulating it all the time — Brian Eno

The film in a way speaks to the nature of life itself. How artists demonstrate that every time we create, it is an act of giving life. Objects don’t have a life, but we as artists can project our sense of life onto them (similar to what I wrote about eliciting an emotional response — humans can relate to things that we deem also human). The puppets don’t “die” but Henderson stops playing with them, in-turn allowing them to become objects again, in-turn we feel their absence as the audience. Life stops when you stop playing, and every game has an end.

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Breaking Character: Final Presentation + Motion Plan

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Breaking Character: Inspirations

mood board for character references

To add depth to his character, I took inspiration from a wide range of characters (including both fictional and real-life). Given his nuanced nature, I felt it was important to extract specific features from each of the references I curated. Below are a collection of the main inspirations as well as my reflections on their individual personalities and how I plan to incorporate them into Mr. Sir.

Bernie Mac:

Bernie Mac (1957-2008) was an American stand-up comedian, actor, and producer. He has this grounded charisma and carries the authority of a Black male family figure, like a dad or an uncle. Many characters that he portrays are family orientated, and that is what he leads with in his comedic style. What I want to incorporate about him into Mr. Sir is his comedic style. He has quite a stern demeanour – expressed in his tone, and firm body language – yet there is a warmth that he exudes. His sudden jerky gestures may surprise you and his no nonsense attitude can, and will, feel intimidating, yet you are constantly reassured that he means no harm at all. A funny quirk of his, that I like, is that he is frequently amused by himself – he’ll chuckle at his own jokes on-stage, mid-set, and it makes his performance feel conversational and personal.

Mr. Nancy – American Gods (2017-2021)

Mr. Nancy, is an adaptation of the deity Anansi the Spider, originating from the Akan people of Ghana, and his fables spread across the diaspora. Mr. Nancy in particular stands out to me because, though he is a legend from myth, he is presented in a very tangible and casual way (as most of the gods in the show are presented; they look like normal persons despite being literal gods). Anansi the Spider is a trickster god, whose stories tell of times where he uses his wit to defeat overpowering enemies. He is also a storyteller, and the keeper of all stories. What I like about Mr. Nancy in particular is how embodies the oral tradition of Black diasporic culture – call-and-response, and embodied narrative (he lives his words; he doesn’t just perform them). when speaks, he drifts between accents – Southern American, West African, etc – to show how his stories live within every diasporic culture regardless of accent, dialect, or language. Since Mr. Sir is THE guide of the parallel, this would be an interesting way to show his ability to communicate with everyone and anyone, not just switching languages, but accents too.

Haku – Spirited Away (2001)

The main attribute about Haku that I found compelling is that, though he is framed as Chihiro’s guide in the spirit world, he isn’t a perfect one. He is elusive, possesses great powers, yet he is bound and his memory is fragmented. The spirit world does not abide by the laws and logic of our world, and that is shown with how some things about the world are not explicitly explained to the audience – they are left a mystery. Furthermore, even great spirits, like Haku, are caught up in its clouds of mystery. This attribute is something I want to consider with Mr. Sir. He is mysterious, just like the Parallel – he doesn’t explain everything to those who seek his help, which leaves you wondering if he doesn’t want to tell you or if he doesn’t even know the answer.

Cheshire Cat – Alice in Wonderland (1951)

The Cheshire Cat is another character that acts as a sort of guide for the main protagonist (Alice), however, he also embodies the nonsensical nature of Wonderland. The main thing that I like about him is that he never gives a straight answer – he speaks in riddles and gives irrelevant responses. “We are all mad here”.

Beggar So – Drunken Master (1978)

The character of Drunken Master refers to a real-life legendary martial artist Beggar So (So Hak-Yee), known for his unique fighting style known as Drunken Boxing (Zui Quan). In the movie he is portrayed by Yuen Sui-Tien, and serves as the strict yet eccentric mentor to the young and mischievous protagonist Wong Fei-hung (played by Jackie Chang). Beggar so subverts the wise-old-mentor trope, by embodying them paradox of the style itself. He looks like a sloppy drunk, but his movements are unpredictable, fluid, and deceptively powerful. The “drunkness” is a disciplined looseness and a way of disguising strength with apparent weakness. In short, the Drunken Master is a symbol of how wisdom can hide beneath disorder and how mastery often appears foolish at first glance to those who don’t understand it. This philosophy that he represents is what I’m trying to consider with Mr. Sir – a wise yet unorthodox mentor that embodies paradox.

Michael Kyle – My Wife And Kids (2001-2005)

Michael Kyle (played by Damon Wayans) is the witty, often sarcastic, patriarch of the Kyle family, who prides himself in being a hands-on and unconventional parent. He blends discipline with humour, by teaching moral lessons to his children (Junior, Claire, and Kady), through exaggerated comedic “life-lessons” rather than punishment or life-lessons. Similar to Bernie Mac’s comedic style, he is a modern Black Sitcom father archetype, yet he differs in his more theatric, and goofy personality. He is a younger, more energetic dad, which is what I what to incorporate into Mr. Sir, to offset his old age. Michael also has many humorous quips and sayings, and is very facetious.

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Breaking Character: Refinement

Brief Character Profile:

Mr. Sir is the guide of the Parallel – a reality overlaying our physical world, like a dreamscape or a spirit world, where the unseen becomes seen and logic becomes subjective to the Walker (a person that enters this realm). He goes by many names as he isn’t picky about labels. As long as you give respect where it’s due he doesn’t care. His origin remains a mystery, even to himself, but you can trust that he knows the Parallel like the back of his hand. More importantly, he knows where not to go. He is a benevolent yet neutral being. He doesn’t take sides; he stays mostly to himself.

I chose the name Mr. Sir because he doesn’t actually have a fixed name. He has existed for so long that he’s been addressed by many things over time by many different people. His fellow spirits call him one thing, kids call him something else, animals address him differently, and so on. He doesn’t care for labels, only that you intentions are to show the respect due. So the name Mr. Sir came when I was thinking of how he’d respond to being asked what his name is: “My name? Oh I don’t know, child. Call me whatev– Mr. Sir! Call me Mr. Sir, I don’t care, now hurry on up. With those young ass knees, you got no excuse to be walking like you used to get down with the get down at Studio 54 back in the day!” Him not having a single fixed name I think echoes how figures morph through oral traditions, yet still hold the same essence. For example, there are many characters who embody the wise storyteller and “guardian of the crossroads” archetype: Papa Legba (law from Haitian Vodou), Anansi (from Akan Folklore), Eleggua (orisha from Yoruba Mythology), etc. The form changes yet the essence stays the same. The name may and will change so it’s not important to Mr. Sir, or whatever you call him.

Here I tried experimenting with shape language (developing off of the found objects sculpture I had made earlier). I wanted to communicate stability and a grounded quality but also keep a sense of flexibility hence why I wasn’t feeling too many square shapes. Here, the top-heavy silhouette started to feel the most appealing.

Finalised Sketches, Turnaround and Expression Sheet

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Breaking Character: Initial Development

This rotation is about experimental character design and developing characters from abstract concepts. My main goal this rotation is to work from a more symbolic concept than a literal story or world. I started by jotting down notes and brainstorming ideas as shown above.

I decided on the concept of liminality (the state of being in-between two places, ideas, states, etc) as expressed in different ways. First as real-life scenarios, e.g. that feeling when you don’t know if you are are awake or dreaming, or when your heart drops momentarily because you thought it was the wrong day. These little fleeting moments of derealisation where your grip on reality is thinned out. I considered at first creating a character that embodied that feeling: through visual design communicate that unsettling feeling of being in-between two states. But, then I began to conceive a world that the character could exist in which is like a cross between reality and dreamscape/spirit world–a world that isn’t ours but is overlayed over it. The Parallel I called it.

Pinterest Board | Visual research

So, instead of creating a character that is the embodiment of that concept, I decided to create one that is OF that world, The Parallel. I took inspiration from the depiction of Papa Legba (a deity from the Haitian Vodoun pantheon) who embodies a liminal concept known as the crossroads in African spiritual philosophy.

Here I’m experimenting with colour, shape, and form with oil paint. I thought, the thick quality of oil paint could allow to experiment with mixing colour. For the physical build of the character I knew that I wanted him lanky and thin, so I used the oil paint and thought of just stretching out the character using long lines and strokes; I was drawing from the style of Ernie Barnes (Sugar Shack, 1976) with his elongated limbs, as well as this organic, “woody” texture that he achieved in his paintings. The sketch in the top left corner of the first image above is where I tried to construct a face out of horizontal strokes.

I made spontaneous inkblots to create interesting silhouettes to explore how the frame of my character would look. It made me consider design aspects like his hair. Big hair could create a contrast between the upper part of his frame and the lower part since I’m considering giving him very basic, almost form fitting clothes. Other elements like a scarf or a hat could also create that contrast and give the character some balance.

I drew inspiration from the Eyo masquerade, which is a Yoruba festival in Nigeria rooted in the culture of the Ijebu and Awori people. The Eyo represent spirits of the ancestors and the festival is to honour the dead, celebrate a new Oba (king), or mark special occasions. I specifically liked the hat and stick aspect of the costume.

I experimented more with some digital overlay illustrations. After looking into liminal photography, I wanted to illustrate the character chilling in these ominously empty environments. The main thing I wanted to communicate through him is a sense of comfortability and familiarity he has in an unsettling environment.

This is a collage portrait of my character made out of scrap pieces of paper drawn over with oil pastels. I began just sticking random pieces together until it became this portrait. With his eyes I made them white to signify him being blind. Maybe a quirk is his character is that he is all-knowing and sees everything but he is blind in both eyes. Makes him seem more mysterious if he’s seemingly looking directly at things and people but he appears to be completely blind.

I tried to communicate my main character traits — WISE, NOMADIC, FACETIOUS — by using random objects. I used the blocks to communicate stability, and traditionilism. Since he’s an old character, he has his foundation set and I think boxy shape language aids that. The polyester stuffing was used to represent his grey hair and also add softness overall contrasting the rigidity of the blocks. The lid represents his hat and the stick is of course his walking stick to show his nomadic quality. I added bits of clay and colourful paper to communicate that light-hearted, facetious energy.

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